So, when the lights go down, your phone doesn't, though do limit your ... that were once only playable on the Pro ones, like Assassin's Creed: Mirage, Resident Evil Village, and Death Stranding ...
The gameplay and combat in Assassin’s Creed Shadows feels like the perfect mix of both the classic stealth focused Assassin’s Creed games and the more modern action-heavy ones, thanks to its ...
The weight of the world — or, at least, one of the world’s biggest video game developers — rests squarely on Assassin’s Creed Shadows. Set in feudal Japan and starring dual protagonists ...
Alongside previews for Assassin's Creed Shadows going live today, Ubisoft offered detail on a new feature for all future Assassin's Creed games called the Animus Hub, which seems to be the ...
When I visited Ubisoft Quebec last year to see Assassin’s Creed Shadows for the first time, I was encouraged by the development team’s enthusiasm for stealth. While I’ve enjoyed Assassin’s ...
If you’d like to pre-order this new entry in the stealthy and stabby franchise, we’ve compiled every version of Assassin’s Creed Shadows that’s currently available to pre-order ...
Assassin's Creed Shadows has shared a complete list of its accessibility features. The upcoming game will offer multiple colorblind modes, screen narration, HUD customization, and isolated audio ...
Yasuke, one of the dual protagonists in Assassin's Creed Shadows, is bucking an important series tradition - he's not an assassin, Ubisoft doesn't want him to be an assassin, and he doesn't have ...
The introduction to Assassin's Creed Shadows is the bloodiest the series has ever been. Spurts of blood and the crackling flames of burning villages and bodies showcase seriously impressive ...
One of the more notable aspects of Assassin's Creed Shadows is that there are two protagonists. This isn't like Assassin's Creed Odyssey where the player picks between two characters who are ...
GameSpot may get a commission from retail offers. Ubisoft's blog reveals that Assassin's Creed Shadows on PC will support ray-traced global illumination and reflections, an in-game benchmark tool ...
I don't hate this idea--in fact, I think it's really cool--but including it at all feels indicative of a larger identity problem plaguing Assassin's Creed: It's not so clear-cut what these games ...
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