Melee weapons include your trusty ol' gauntlet, as well as a ball-and-chain-like weapon. Combine that with the shield saw, ...
Five years on from the release of Doom Eternal, developer id Software is hard at work making the series' next instalment, Doom: The Dark Ages, bigger and better than its predecessors, and according to ...
Id Software recently pulled back the curtain on Doom: The Dark Ages and revealed a lot more gameplay from the upcoming FPS while also explaining some of the biggest changes from past Doom installments ...
DOOM: The Dark Ages is the biggest and best game that id Software has ever made, developer says the story is 'out of the ...
But it was also a very different world then, one without the countless assortment of multiplayer shooter options we can ...
Doom: The Dark Ages' will not have any multiplayer functionality, but will include "the most expansive, most epic campaign ...
One thing, in particular, highlighted in the first round of previews - is the fact this game is a "strictly campaign" affair.
For those who missed it, id gave longer previews of the cybernetic dragon mount that your Doomslayer is riding in the air.
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
Id Software, a division of Microsoft’s Bethesda, unveiled the details of Doom: The Dark Ages, a prequel to Doom 2016 coming on May 15. It’s a big reveal for a game that is the third in a series of ...
The Dark Ages recently sat down to discuss their inspirations for winding the clock back instead of forward, and how it will influence gameplay.